Hi, can any one point me in the right direction ?
I'm trying to connect 2 sprites with a line. To do this,
I think it would be necessary to take the intersection coord by a ray
calculated from the projection of the MovieClipSprite's 2D coord to
attach, and the plane that contain the MovieClipSprite itself
when I say MovieClipSprite 2D coord I mean: (sprite.movieclip.x + 2,
sprite.movieclip.y - 20) e.g.
the plane of the MovieClipSprite would be:
var p:Plane3D = new Plane3D();
p.fromNormalAndPoint(camera.lookingAtTarget,
sprite.position);
(ray = ....)
intersectPoint =
p.getIntersectionSegmentNumbers(camera.position, ray);
the mapped MovieClipSprite's coord and the ray: is where i missed
please help!