Sorry if i wasn't clear enough.
When i say we were using Number3D.UP, i mean we changed this static
value to allow for axis inversion globally, like this :
Number3D.UP = new Number3D (0, 0, 1);

I don't think we can do the same with the Vector3D.Z_AXIS or Y_AXIS
values.
I'm sure there is another (better) method, i was just asking in case
of an equivalent in Away3D 3.6

Eric

On 5 oct, 20:42, Fabrice3D <[email protected]> wrote:
> There are equivallent props for Vector3D. Look at Flash doc.
>
> Sent from an iPhone missing Flash
>
> On Oct 5, 2010, at 17:52, Eric Hélier <[email protected]> wrote:
>
> > Hello,
>
> > With Away3D 2.5, we used Number3D.UP static value to force global left-
> > hand/right-hand inversion (because of our 3d models that are
> > inverted...)
> > I understand that Number3D is deprecated in 3.6 in favor of native
> > flash Vector3D class.
> > How can i handle the same global axis inversion with this version ?
>
> > Thanks for help
> > Eric

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