Sorry if i wasn't clear enough. When i say we were using Number3D.UP, i mean we changed this static value to allow for axis inversion globally, like this : Number3D.UP = new Number3D (0, 0, 1);
I don't think we can do the same with the Vector3D.Z_AXIS or Y_AXIS values. I'm sure there is another (better) method, i was just asking in case of an equivalent in Away3D 3.6 Eric On 5 oct, 20:42, Fabrice3D <[email protected]> wrote: > There are equivallent props for Vector3D. Look at Flash doc. > > Sent from an iPhone missing Flash > > On Oct 5, 2010, at 17:52, Eric Hélier <[email protected]> wrote: > > > Hello, > > > With Away3D 2.5, we used Number3D.UP static value to force global left- > > hand/right-hand inversion (because of our 3d models that are > > inverted...) > > I understand that Number3D is deprecated in 3.6 in favor of native > > flash Vector3D class. > > How can i handle the same global axis inversion with this version ? > > > Thanks for help > > Eric
