Hi again,

To understand how to create vertices and faces, I'm trying to make a
basic primitive
I succeed apart one point : it faces down !

>From what I understood, Lite uses Flash10 coordinate systems  with y
pointing down so my primitive building is correct..BUT why, in this
case, any model or any other primitve (like cone) is pointing up ?!
I read Cone.as code and I don't see how this is handled....I saw the
yUP var but it switches y and z, it doesn't invert y...

I can't rotate my scene by 180 since it will screw up others
primitives, models and cam...so what should I know to create a
primitive Lite's compliant ?

on a side note, is the same thing on 3.6 ?

thanks in advance

William

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