Hi again, To understand how to create vertices and faces, I'm trying to make a basic primitive I succeed apart one point : it faces down !
>From what I understood, Lite uses Flash10 coordinate systems with y pointing down so my primitive building is correct..BUT why, in this case, any model or any other primitve (like cone) is pointing up ?! I read Cone.as code and I don't see how this is handled....I saw the yUP var but it switches y and z, it doesn't invert y... I can't rotate my scene by 180 since it will screw up others primitives, models and cam...so what should I know to create a primitive Lite's compliant ? on a side note, is the same thing on 3.6 ? thanks in advance William
