Its not right out of the box, I suppose you want to interpolate the colors to shade the faces/mesh. a similar approach is used for the normalmap generator. Take a look at the source code.
Fabrice On Oct 8, 2010, at 11:32 AM, vvoovv wrote: > Hi! > > I have a mesh composed of triangles. Each vertex in the mesh has its > own color. This mesh is the result of 3D scene reconstruction from > photos. > > I coudn't find an example how to specify color per vertex for my case. > Please describe how to do it! > > Thanks in advance, > vvoovv
