Its not right out of the box, I suppose you want to interpolate the colors to 
shade the faces/mesh.
a similar approach is used for the normalmap generator. Take a look at the 
source code.

Fabrice

On Oct 8, 2010, at 11:32 AM, vvoovv wrote:

> Hi!
> 
> I have a mesh composed of triangles. Each vertex in the mesh has its
> own color. This mesh is the result of 3D scene reconstruction from
> photos.
> 
> I coudn't find an example how to specify color per vertex for my case.
> Please describe how to do it!
> 
> Thanks in advance,
> vvoovv

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