Collada is already a pain in the a.. format. So please do not name your dirs with spaces and do not use psd's as textures till next update! :))
Its like the '-' issue in as exports. I've looked thrue hundreds of line codes to finally discover in a previously received model that the '-' sign was indeed used to set the meshes ids. So since I will not correct the names you set in your 3d app, cause you might want Prefab to keep the '-' sign for some dark reasons, as it would work in some exports or exports settings. So instead of correcting, I'll probably add some kind of warning to inform you that it might interfer with the as exports. Note that if you rename in Prefab, the field you typ into, has some restricts set, and entered names are always cheched to keep them unique. If in meanwhile I can think of something better, I'll add it. Fabrice On Oct 8, 2010, at 19:01, John Brookes <jbp...@googlemail.com> wrote: > Loading of images on Windows with dae. > > Prefab can't handle spaces in the image path. > > In the dae > <init_from>untitled_pCubeShape1.jpg</init_from> > > Image same directory as dae. If the path on the hard drive has any spaces the > texture is not loaded and the default one used. > > Also still throws an error on import if its a .psd image or the image path is > wrong. > > not sent from Jobs hardware ;)