That usually happens if your model has an embedded texture that can't
be found at runtime.  Does your 3ds model expect a texture file that
is not present at runtime?

On Oct 11, 8:12 am, metSyS <[email protected]> wrote:
> So I have a question. I have some 3d model in *.3ds, when I adding it
> on scene where no light source, it's black. The texture on it is
> black. What I need to do to use this model with texture without light
> source?
>
> *.as
>
> ...
> model=new ObjectContainer3D();
> model=(Max3DS.parse(F360, {ownCanvas:true, centerMeshes:true,
> pushfront:true}) as ObjectContainer3D);
> model.scale(1);
> model.x=125;
> model.z=125;
> model.rotationX=90;
> view.scene.addChild(model);
> ...

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