That usually happens if your model has an embedded texture that can't be found at runtime. Does your 3ds model expect a texture file that is not present at runtime?
On Oct 11, 8:12 am, metSyS <[email protected]> wrote: > So I have a question. I have some 3d model in *.3ds, when I adding it > on scene where no light source, it's black. The texture on it is > black. What I need to do to use this model with texture without light > source? > > *.as > > ... > model=new ObjectContainer3D(); > model=(Max3DS.parse(F360, {ownCanvas:true, centerMeshes:true, > pushfront:true}) as ObjectContainer3D); > model.scale(1); > model.x=125; > model.z=125; > model.rotationX=90; > view.scene.addChild(model); > ...
