Hi Guys,

I was just trying to cookup an example of using Swf.load but am finding it
disappears at certain/most camera angles when the scale is quite large. Soon
as part of it goes out of the view I seem to loose the whole thing. Also
found nearfield and frum' clipping turn it off completely.

My code:
var floorVector:Loader3D = Swf.load("assets/assets.swf",
{libraryClips:["t1"],scaling:6});
view.scene.addChild(floorVector);

My goal is to get a nice smooth vector graphic on the floor of my scene.

This a bug for 3.6? Any ideas?

Cheers

Darcey

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