I thing you can play around with layering .It can solve those problems.To tell you the truth as for an occasional visitor these artifacts are too noticable and pretty screw up the overall visual perception.Those artifacts are really big. I once wrote an Away3D app where there were complex nested models with hollow walls ,close adjacent planes ,etc.I could not afford to use Z-Sorting filter because of the same reason as you said.But I solved the problems with putting all the content into a container and then layering the children using pushback/front , ownCanvas and Sprite sessions. It takes some time to tweak the configs but eventually it delivers the desired result.
On Wed, Oct 13, 2010 at 2:32 PM, banal <[email protected]> wrote: > Umm yes, you are right. > But I cannot revise the modeling approach, since most of the furniture > geometry is generated on the fly (the structure of the furniture is > actually defined in the backend, not in flash). Also: you can > configure and adjust so many things, you'll never be able to model/ > generate the geometry in a way that will *never* cause z-sorting > issues. > > I currently use the following workaround, since the correct z-renderer > is way to slow: > When you rotate the furniture, then it uses the basic renderer. As > soon as movement stops, the furniture gets rendered with the correct z- > order rendering.... > > I think it's an acceptable compromise and I don't see a better > solution until we get some sort of real z-buffer in flash. > > Cheers - Roman > > On Oct 13, 1:54 pm, Michael Iv <[email protected]> wrote: > > The app look fine generally but you have got a lot of artifacts on your > > furniture. Do you Z sort it? may be you should revise the modeling > approach > > ? > > > > > > > > On Wed, Oct 13, 2010 at 1:36 PM, banal <[email protected]> wrote: > > > Hello Developers > > > > > I thought I'd share this project with you that I have been working on > > > the past months. > > > It's a tool where the user can customize his own furniture. Currently > > > it's only for closets but will be extended to other types of furniture > > > in the near future. > > > > > The 3D preview of the furniture was done using Away3D. > > > Currently the tool and the website are German only, but I guess you'll > > > get what it's about by simply playing around :) > > > > > Website:http://www.deinmoebel.ch/ > > > Direct link to the furniture-configurator:http://shop.deinmoebel.ch/ > > > > > Cheers - Roman > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
