if the imported model holds groups or containers, they are generated in Prefab as well. the hierarchy panel is in the build.
If you are new to Prefab, know its a work in progress, very soon, indeed you will be able to move meshes from containers to containers or remove them with a simple drag/drop and will also be able to move/rotate whole containers... but for now no. Just a very basic functionality. Fabrice On Oct 19, 2010, at 12:04 AM, joeyparcels wrote: > Hello, > > I was just wondering if there is a way to import my 3DS Max objects > into Prefab with their parent-child hierarchies in-tact. If not, is > there a way to assign objects to new 3d container objects in Prefab? > The existing hierarchy window in Prefab appears to let you create new > container objects but not assign objects to them. > > Thanks!
