I did a demo a while ago on different methods of creating text in
away3d: http://savagelook.com/blog/away3d/the-many-forms-of-away3d-text

To keep the text as a vector you'll have to use an actual textfield or
3d vector text.  It sounds like your best bet would be to do some 3d
faking by calculating the font size of your textfield on the plane
based on the planes distance from the camera.

On Oct 19, 1:29 pm, "[email protected]"
<[email protected]> wrote:
> Hi
>
> I'm working on my first away 3d project. I have a menu item made of a
> Plane which i need to view close up(zoomed in) and far away(zoomed
> out).
> I'm having problems getting text to look sharp when added to a Plane
> using a MovieMaterial.
> If i make the Sprite containing the text larger than required the text
> looks as it should when close up but very pixelated when in zoomed out
> position. I have also set the smoothing to true. Is there a way round
> this or is there a way of add a Sprite to a Plane another way so i can
> keep the text as a vector?
>
> Thanks in advance for any help.

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