Hi Jonny, I implemented a super basic collision detection for a personal game project that simply uses a distance to determine if a ship is too close to a bunch of asteroids. I simply iterate through a vector of asteroids and do the following check: _ship.distance( asteroid.position ) < ((_ship.bounds.width + asteroid.bounds.width) * 0.5)
_ship.bounds is a cube6 in my GameObject class. I wanted to implement a face intersection detection using a simple cube, but that's beyond my skill set right now. As it turns out that the distance check works fine. You can view the project here: www.wemakedotcoms.com/projects/crapteroids/v0.2/ ath. Jerome.
