_loadedSWF=Swf.parse(SwfData,{libraryClips:[*"SwfClip"*]});
On Thu, Oct 21, 2010 at 11:23 PM, William Fagerstrom <william...@gmail.com>wrote: > I don't really now what your asking but > with the normal 'flash' loader class there is this > > loader.contentLoaderInfo.applicationDomain.getDefinition(name); > > > > > On Oct 19, 11:17 pm, Darcey Lloyd <darcey.ll...@gmail.com> wrote: > > Hi, > > > > Regarding the following bit of code for example: > > > > var ldr:Loader3D = Swf.load("assets/assets.swf", > > {libraryClips:["spVector1"],scaling:2}); > > > > is there any way to get it to take an embedded asset to prevent seeing > the > > preloading circle thing? > > > > Cheers > > > > D -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 explomas...@gmail.com t...@neurotech.co.il