Interesting idea - and since you are coming from the OpenSim / SL
side, you might be interested in the sculpt map (sculptie / sculpted
prim) converter that Fabrice3d or another guy he mentioned was working
on

On Oct 23, 8:04 pm, Bibek <[email protected]> wrote:
> We've put together a simple-to-use, scriptable 3D editor / animator,
> which uses Away3D under the hood.  You can see it 
> at:http://world.edsploration.org/
> .
>
> There isn't a lot of documentation there yet, but I hope (pray) that
> it's easy enough to figure out just by looking at it.
>
> The purpose is for creating 3D-based educational content.  It's built
> around the concepts of EduSim / OpenCobalt, but something that you can
> arrive at simply by clicking a link, rather than installing a
> program.  It needs to be easy enough for overworked-teachers to use
> without having to spend much time learning, powerful enough for
> technophiles to do a lot with, and secure enough for school system
> administrators to consider valuable.  And it needs to be open-source,
> using open formats, so that it can be easily used in the developing
> world.
>
> Simplicity is in the user interface.  It's not nearly as powerful as
> Prefab or Maya, or possibly even Sketchup, nor is it intended to be.
> It's intended to work /with/ those systems, and load models created by
> those systems, and export things that those systems can manipulate.
> (Thank you, ObjExporter!)  When you need per-point control, edit
> models in those other systems, then load them here.  When you need a
> simple animator, this is the place to turn.
>
> Power is in the D.eval scripting engine.  Although I'm a little wary
> of the licensing, it is free, and it gets the job done - and does it
> really well.  It has full access to the whole Flash / Flex
> environment.  In the example loaded, if you look at the "library"
> code, you'll see that the functions in there control the Object3D
> objects' alpha values directly - all in script code.  I didn't make
> any fancy hooks (other than a generic callback-wrapper), it's all done
> automagically by the script engine.
>
> Security is in the Flash player itself.  Everything in this program
> runs inside of Flash, and is restricted by the standard Flash player
> sandbox.  Thus, whatever your views of Flash security in general, this
> is an equal security risk to navigating in your browser to a random
> web page and having that page load a Flash file.  And school system
> administrators already allow that.  (So when I add link following, it
> will reload the engine, rather than load things directly inside.  Yet
> another reason to shrink the program.)
>
> ----
>
> The intent is to release this open-source, with a plugin-based
> architecture, for anyone to use / extend / modify / etc.  And, with a
> plugin-based architecture, that will make it easier to separate out
> different chunks of code that fall under different licenses, provide
> support for different versions of Away3D, support different script
> engines, etc.  So a standard set of content-type requirements is
> probably in order before that goes /too/ far.
>
> The only reason I'm holding off, for the moment, on releasing the
> source code is simple code-elegance: the current code is not elegant,
> and not something I want to show people with my name on it.  It was
> literally /thrown/ together as I experimented with connecting this
> with that, etc., etc., and while it doesn't need to be anywhere near
> perfect for an initial code release, it does have to at least not
> make /me/ cringe. :-P
>
> So, yeah - you'll get load / save soon, and you'll get the code as
> soon as I can make time for a basic cleanup.
>
> - Bibek

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