It looks like BSPtree and any child that I add after is
mouseEnabled=false..
When I addChild to _view.scene, mouse events works, but not when mouse
is on BSPtree.
I'm trying to find the solution, I'm tracing HitManager now... found
that when mouse is over BSPtree PrimitiveType is DISPLAY_OBJECT....
but when for ex. sphere added to _view.scene (not
_tree.addChild(sphere)) and mouse over sphere PrimitiveType is FACE.
HitManager.as :
private function checkPrimitive(priIndex:uint):void
[...]
if (_primitiveType == PrimitiveType.FOG || _primitiveType ==
PrimitiveType.DISPLAY_OBJECT)
return;
[...]
So mouse events on BSPtree are impossible now?
Regards,
MG