I've done some research on how the Away3D camera works and it makes a
lot of sense why things aren't as simple as this.x = camera.x.

My question is, how does one go about finding the coordinates of where
the 'viewer' appears to be?  When setting things up to rotate around
where the camera actually is, you get unexpected behavior due to the
distance of the focal point, etc being far away from your perceived
location.  If I want to set something up to say, pivot around where
the camera appears to be instead, how would be the best way to go
about that?

Sorry if this isn't specific enough.  It's a relatively high-level
question, but one I've found myself needing answered several times in
several different cases.

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