I've done some research on how the Away3D camera works and it makes a lot of sense why things aren't as simple as this.x = camera.x.
My question is, how does one go about finding the coordinates of where the 'viewer' appears to be? When setting things up to rotate around where the camera actually is, you get unexpected behavior due to the distance of the focal point, etc being far away from your perceived location. If I want to set something up to say, pivot around where the camera appears to be instead, how would be the best way to go about that? Sorry if this isn't specific enough. It's a relatively high-level question, but one I've found myself needing answered several times in several different cases.
