I sent a support email to the guy who built the QTip exporter as well, but I was curious if any of you guys were using it and encountered a similar problem.
I am able to import my .md2 model and animations from Max just fine but the materials seem to be giving me problems. The UVs don't seem to be importing properly. When I assign the .material to the mesh in away 3D, I get strips of black on the model that appear to be from outside of the UV layout. There's a control for Oversampling in QTip, but this doesn't appear to have any affect on the padding that is being exported on the texture coordinates. Anyone else having this problem or even using QTip?
