If you use PhongBitmapMaterial, but there is no light source, models in your scene will be totally black, and BitmapMaterial doesn't calculate lighting, CMIIW.
On Fri, Nov 5, 2010 at 4:01 PM, Revalis <[email protected]> wrote: > This isn't so much of a big problem as it is a curious question. > Models that I load in Away3D tend to look like their materials are > self-illuminated (extremely bright). Or at the least, much brighter > than they are in Max, so I tend to lose some detail, especially on > whites. > > Is this because I am using BitmapMaterial/PhongBitmapMaterial without > a light source? -- Aji Pamungkas
