If you use PhongBitmapMaterial, but there is no light source, models in your
scene will be totally black, and BitmapMaterial doesn't calculate
lighting, CMIIW.

On Fri, Nov 5, 2010 at 4:01 PM, Revalis <[email protected]> wrote:

> This isn't so much of a big problem as it is a curious question.
> Models that I load in Away3D tend to look like their materials are
> self-illuminated (extremely bright). Or at the least, much brighter
> than they are in Max, so I tend to lose some detail, especially on
> whites.
>
> Is this because I am using BitmapMaterial/PhongBitmapMaterial without
> a light source?




-- 
Aji Pamungkas

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