Hi Vic,

It doesn't really matter if your camera.z is -1000 or 1000, speedwise if
that's what you mean. Of course it will be facing in opposite directions
(rotationY), most likely.


-Pete

On Sun, Nov 7, 2010 at 6:56 PM, Vic <[email protected]> wrote:

> Ah... anyone any comment?
> I know it's not a big problem but...
>
>
> On Nov 6, 8:00 pm, Vic <[email protected]> wrote:
> > SimpleView has it positive, and the book (3d) has it negative.
> >
> > If I get it wrong it will reverse all the xyz calc for my object.
> >
> > So ... which one is best?
> >
> > Vic
>



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