I don't need all the functionality in Flint for this one, think i will go for a Sprite3D - however flint 3.6 update would be great if it's no trouble.
thanks again.... - Karim On 9 Nov 2010, at 14:23, Michael Iv wrote: > BTW , I updated FLINT to last Away3D (3.6) a couple of weeks ago.The change > has still not been released by FLINT creator( he will incorporate it with the > next version), but if someone needs the forked version it has to be in the > source of the project.Or just tell me I will put it here. > > On Tue, Nov 9, 2010 at 4:14 PM, savagelook <[email protected]> > wrote: > I believe both Flint and Stardust particles libraries are built to > work with Away3D. I haven't tested it against 3.6, but they have > worked on past versions. > > On Nov 9, 5:55 am, Karim Beyrouti <[email protected]> wrote: > > Hi all, > > > > Just wondering what the best approach is to using particles (using simple > > shapes/graphics) - In Papervision we have a simple Particle object, however > > I am not finding an equivalent in the Away sources. > > > > My requirements are BlendModes, and as many particles as performance will > > allow, any pointers ?... In am trying to do something like this in > > Away:http://kurst.co.uk/samples/visuals/ > > > > Thanks > > > > Karim > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] >
