I don't need all the functionality in Flint for this one, think i will go for a 
Sprite3D - however flint 3.6 update would be great if it's no trouble.

thanks again....


- Karim

On 9 Nov 2010, at 14:23, Michael Iv wrote:

> BTW , I updated FLINT to last Away3D (3.6) a couple of weeks ago.The change 
> has still not been released by FLINT creator( he will incorporate it with the 
> next version), but if someone needs the forked version it has to be in the 
> source of the project.Or just tell me I will put it here.
> 
> On Tue, Nov 9, 2010 at 4:14 PM, savagelook <[email protected]> 
> wrote:
> I believe both Flint and Stardust particles libraries are built to
> work with Away3D.  I haven't tested it against 3.6, but they have
> worked on past versions.
> 
> On Nov 9, 5:55 am, Karim Beyrouti <[email protected]> wrote:
> > Hi all,
> >
> > Just wondering what the best approach is to using particles (using simple 
> > shapes/graphics) - In Papervision we have a simple Particle object, however 
> > I am not finding an equivalent in the Away sources.
> >
> > My requirements are BlendModes, and as many particles as performance will 
> > allow, any pointers ?... In am trying to do something like this in 
> > Away:http://kurst.co.uk/samples/visuals/
> >
> > Thanks
> >
> > Karim
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
> 

Reply via email to