great news! I'm stuck with 3.5 for now because the bend modifier isn't
working with 3.6...

On Mon, Nov 8, 2010 at 3:21 PM, Darcey Lloyd <[email protected]> wrote:

> Nice :)
>
> Cheers Rob.
>
>
>
>
> On 8 November 2010 13:25, Rob Bateman <[email protected]> wrote:
>
>> Hey Darcey
>>
>> this will be rectified soon - the plan is to merge as3dmod features with
>> Away3D as it is no longer being regularly maintained by its creator Bartek
>>
>> cheers
>>
>> Rob
>>
>>
>> On Sun, Nov 7, 2010 at 3:52 AM, Darcey Lloyd <[email protected]>wrote:
>>
>>> Anyone got a port of AS3Dmod/plugins/away3d/Away3dMesh.as yet?
>>>
>>> I get no errors from the script below but it ends up blank.
>>>
>>>
>>> package com.as3dmod.plugins.away3d {
>>>  import away3d.core.base.Face;
>>> import away3d.core.base.Mesh;
>>> import away3d.core.base.Vertex;
>>>  import com.as3dmod.core.FaceProxy;
>>> import com.as3dmod.core.MeshProxy;
>>>  import com.as3dmod.core.Vector3;
>>>  import flash.utils.Dictionary;
>>>
>>> public class Away3dMesh extends MeshProxy {
>>>  private var awm:Mesh;
>>>  override public function setMesh(mesh:*):void {
>>> awm = mesh as Mesh;
>>>
>>> var lookUp : Dictionary = new Dictionary(true);
>>> var vs:Vector.<Vertex> = awm.vertices;
>>>  var vc:int = vs.length;
>>> var ts:Vector.<Face> = awm.faces;
>>> var tc:int = ts.length;
>>>  for (var i:int = 0; i < vc; i++) {
>>> var nv:Away3dVertex = new Away3dVertex();
>>>  nv.setVertex(vs[i] as Vertex);
>>> vertices.push(nv);
>>> lookUp[vs[i]] = nv;
>>>  }
>>>  for (i = 0; i < tc; i++) {
>>>  var nt:FaceProxy = new FaceProxy();
>>> trace("Face(ts[i]).vertices[0]] = " + Face(ts[i]).vertices[0]   );
>>>  nt.addVertex(lookUp[Face(ts[i]).vertices[0]])
>>> nt.addVertex(lookUp[Face(ts[i]).vertices[1]])
>>>  nt.addVertex(lookUp[Face(ts[i]).vertices[2]])
>>> faces.push(nt);
>>> }
>>>  }
>>>  override public function updateMeshPosition(p:Vector3):void {
>>>  awm.x += p.x;
>>> awm.y += p.y;
>>> awm.z += p.z;
>>>  }
>>> }
>>> }
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 11 October 2010 19:55, Michael Iv <[email protected]> wrote:
>>>
>>>> Seems like Bend modifier causes unexpected results too
>>>>
>>>>
>>>> On Mon, Oct 4, 2010 at 5:48 PM, Zlatko Sofić <[email protected]>wrote:
>>>>
>>>>> Don't have a live demo, here are some screenshots
>>>>> http://img178.imageshack.us/gal.php?g=scr1x.jpg
>>>>> The plane breaks while bending, the perlin modifier also not working
>>>>> correctly I guess I'll have to stick with 3.5 for now... Thanks for
>>>>> the help
>>>>>
>>>>> On Mon, Oct 4, 2010 at 4:03 PM, Guitouxx <[email protected]> wrote:
>>>>> > On my portfolio I have different bend movements If you switch the
>>>>> > language ort he section (test with firefox and chrome for example).
>>>>> >
>>>>> > On Oct 4, 9:59 am, Guitouxx <[email protected]> wrote:
>>>>> >> @makc Oops, I delete the file from my server. I can reupload the
>>>>> file
>>>>> >> tonight (and if we resolve the sofke bug, I think we can commit the
>>>>> >> new version)
>>>>> >>
>>>>> >> @sofke : strange because I used it for my portfolio (
>>>>> www.guitouxx.com)
>>>>> >> and I seems to be ok with away 3.6 and this updated file.
>>>>> >> Do you have an URL where we can see the result??
>>>>> >>
>>>>> >> On Oct 4, 8:14 am, makc <[email protected]> wrote:
>>>>> >>
>>>>> >> > well, I dont really want to do any research, but I do have commit
>>>>> >> > rights to as3dmod. so if you guys confirm that as file above fixes
>>>>> the
>>>>> >> > bug with latest away, I will commit it on your behalf.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>
>>
>> --
>> Rob Bateman
>> Flash Development & Consultancy
>>
>> [email protected]
>> www.infiniteturtles.co.uk
>> www.away3d.com
>>
>
>

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