Thanks Fabrice!

Let me expose, what I think could be an interesting possibility.
On the project I am starting, I need to know what features I will be
able to use.

For instance, let me take a concrete example:
I need to animate *a lot* of independent small meshes.
I wonder if I better use node based or morph based animations.
>From an experience I had in a previous game (I am a 15 years video
game industry veteran), I had good results in using morphing to
animate meshes.
I was mixing morph targets on the CPU as needed (when the track
changes), uploading the new vertex mix and interpolate between two
mixes using vertex shader on the GPU.
This can look very specific but it has a major impact on how the
graphist will work and the possible artistic designs.

So, my request would translate in knowing what would the API expose of
the underlying hardware (would have I such control?) and/or what
Away3D 4.0 will support in the end?

I understand that answering this question could violate the NDA, but
as I don't know the details of the NDA, I am asking as they could
perhaps be some guidance that do not violate it..

Moreover, what is the process to apply for a partnership with Adobe?
(I am really serious)

Stephane


On 11 nov, 16:09, Fabrice3D <[email protected]> wrote:
> Even if we knew, we would not be allowed to say a thing about it.
>
> Fabrice
>
> On Nov 11, 2010, at 3:57 PM, Galtrhan wrote:
>
>
>
>
>
>
>
> > Any idea when it will happen?
>
> > On Nov 11, 4:54 pm, Fabrice3D <[email protected]> wrote:
> >> Michael is right.
>
> >> You will have access to the new player when Adobe will make a public 
> >> release
> >> and hopefully to Away3D 4.0, the very same day.
>
> >> Fabrice
>
> >> On Nov 11, 2010, at 3:29 PM, Michael Iv wrote:
>
> >>> I am not Away3D public relations guy but it seems to me that till 
> >>> official public beta release  you me and anyone who is not in the 
> >>> partnership with Adobe will not be able to put their hands on Molehill.
>
> >>> On Thu, Nov 11, 2010 at 4:17 PM, sledorze <[email protected]> 
> >>> wrote:
> >>> Thanks Michael for your answer,
> >>> Obviously there's a need for an NDA and I would gladly be enlighted to
> >>> know more about the process.
> >>> I wonder also is there could be any deal for Away3D users to ease
> >>> getting access to part of the project (in the end, I am only
> >>> interested in Away3D using molehill, not in getting all the code,
> >>> docs, etc..).
> >>> I don't think I'm alone willing to start developping with it..
> >>> Stephane
>
> >>> On 11 nov, 14:53, Michael Iv <[email protected]> wrote:
> >>>> LoL , I suppose you will have to sign NDA with Adobe first of all ...
>
> >>>> Sent from my iPhone
>
> >>>> On Nov 11, 2010, at 3:23 PM, sledorze <[email protected]> wrote:
>
> >>>>> Hi!
> >>>>> I'm over interested in being able to start working on the Away3D 4.0
> >>>>> molehill based, even WIP version.
> >>>>> I am willing to start a project with it and would accept any NDA or
> >>>>> whatever is needed in order to get access to it.
> >>>>> Is there any means for that?
> >>>>> Thanks!
> >>>>> Stephane
>
> >>>>> P.S.: My intend is, in the end, to use the haxe version.
>
> >>> --
> >>> Michael Ivanov ,Programmer
> >>> Neurotech Solutions Ltd.
> >>> Flex|Air |3D|Unity|
> >>>www.neurotechresearch.com
> >>>http://blog.alladvanced.net
> >>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> >>> Tel:054-4962254
> >>> [email protected]
> >>> [email protected]

Reply via email to