I'm trying to do a very simple thing: drag some sprite1 over another sprite2 containing dae model and away3d stuff. On the very moment when I stop dragging the sprite I need to check whether mouse is over a _particular child_ of dae model.
I tried: 1) Tried checking view.mouseObject and view.mouseMaterial on the moment of stopDrag (dae itself listens for various MouseEvent3D) - no luck, because mouse is still considered to be over the sprite1. Ok, fair. 2) removing sprite1 on the moment of stopDrag, listening for Event.REMOVED_FROM_STAGE and checking for view.mouseObject and view.mouseMaterial again - still getting null. 3) listening for Event.REMOVED_FROM_STAGE and firing a forced fireMouseEvent(MouseEvent.ROLL_OVER, mouseX, mouseY) - works partially. It determines the needed child but if mouse is somewhat like 5 px close to its borders (or even closer), i get null again. That's not the way I want it to work. It should be something simple, but I'm missing it. Any help would be deeply appreciated. P.S. Away3D 3.6.0 (not Lite)
