Vector3D is pretty same as Number3D .It contains the same basic x,y,z axis values (+w which is not related to you at this conversation). So besides few methods which have different names the objects works the same way. Just look into ActionScript3.0 DOCS and you will see that the difference is really minor.
On Thu, Nov 18, 2010 at 1:38 AM, juliancruz87 <[email protected]>wrote: > Please!!! > > I remember that before the pivot objeto3d pivotPoint or property, used > to use a number3d, now uses a Vector3D object, can someone explain to > me how serious the method or way to change a pivot of an object with > these classes in this version Thanks for away3D > > > Thanks > > Julian Cruz > Graphic Designer -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
