Nice !

Small bug though, when you switch from INTERSECTING back to BASIC, it
doesn't seem to do that. I didn't check if it was supposed to do that in the
code, so I don't know if you made it that way on purpose :)

-Pete

On Thu, Nov 18, 2010 at 7:03 AM, Darcey Lloyd <[email protected]>wrote:

> Hi all,
>
> Two new articles for you exampling:
>
> Frustrum clipping, Nearfield clipping, Rectangle clipping, Basic renderer,
> Correct Z sorting, Intersecting and primitive segment adjustments
>
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=244
>
> Basic wire frame skybox6 with Frustrum clipping enabled to show how it
> splits triangle on the edges of the screen
>
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=243
>
> Code on
>
> D
>



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