I'm starting to work with away3D on my first demo, I have a question how I can do to see how many vertices and polygons are being loaded and away3D flash and the main question is how I can avoid Sprite3D follow the camera, I want to work with the Sprite3D to always look at the camera, but when I forward and backward not follow, not that happens, send the link http://www.virtualworkcorporation.com/demotest/test/ in my example do not know about the sprite. This is the constructor of my Sprite3D
the object model is a Max3DS that after being loaded into the scene, it's become a ObjectContainer3D sprite3D = new Sprite3D (person, 2,3.5,0, "center", .2); sprite3D.x = wall.x; sprite3D.y = wall.y; sprite3D.z = wall.z - 50; model.addSprite (sprite3D) anyone know what happens, or I should do Thanks for everything, and Thanks for your time.
