I'm starting to work with away3D on my first demo, I have a question
how I can do to see how many vertices and polygons are being loaded
and away3D flash and the main question is how I can avoid Sprite3D
follow the camera, I want to work with the Sprite3D to always look at
the camera, but when I forward and backward not follow, not that
happens, send the link http://www.virtualworkcorporation.com/demotest/test/
in my example do not know about the sprite. This is the constructor of
my Sprite3D

the object model is a Max3DS that after being loaded into the scene,
it's become a
ObjectContainer3D


sprite3D = new Sprite3D (person, 2,3.5,0, "center", .2);
sprite3D.x = wall.x;
sprite3D.y = wall.y;
sprite3D.z = wall.z - 50;
model.addSprite (sprite3D)

anyone know what happens, or I should do

Thanks for everything, and Thanks for your time.

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