hmmm....that sounds good....besides the fact that i don´t know much
about the matrix math.
Sometimes you want to use pieces of code that you don´t understand at
all.
I do just ask because it is such a little function: Could you or
someone else please translate it to 3.6 standard, line by line?




On 23 Nov., 23:13, Michael Iv <[email protected]> wrote:
> use matrix.append(anotherMatrix)-for multiplication
> for setting rotation portion of the matrix I think you should first
> decompose the matrix which returns a vector object containing 3 portions of
> the matrix (If I remember correctly second index is rotational
> portion,please refer to AS3 docs) and then you assign your values to that
> part and recompose it back to you matrix.
>
> On Tue, Nov 23, 2010 at 10:34 PM, fab4ce <[email protected]> wrote:
> > how do write this in Away3D 3.6 ?
>
> > function rotateMatrix(object:Object3D, x:Number, y:Number):void{
> >    var rot1:Matrix3D=new Matrix3D();
> >    var rot2:Matrix3D=new Matrix3D();
> >    rot1.rotationMatrix(0,1,0,x);
> >    rot2.rotationMatrix(1,0,0,y);
> >    rot1.multiply(rot1, rot2);
> >    rot1.multiply(rot1,object.transform);
> >    object.transform = rot1;
> > }
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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