Howdy, mates.

Trying to load a tested model into my away3d and getting this error:
"Material source: texture.jpg. Pass pcxConvert:'gif' or 'png' to load
other file types. Filename remains unchanged"
I am very confused because the same code loads fine from another location.

Here is the code I am using, first line is the culprit. I have all the
includes needed.
var enemyBox:Mesh = Md2.parse(Cast.bytearray(ResourceManager.player3Model));

Where ResourceManager has player3Model as an embedded resource:
[Embed(source="models3D/player3/player3.md2",
mimeType="application/octet-stream")]
public static var player3Model:Class;

I found a few notes on others having the same problem, but I do not
see any solution or insight.

Thanks.
~Wulf

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