Howdy, mates. Trying to load a tested model into my away3d and getting this error: "Material source: texture.jpg. Pass pcxConvert:'gif' or 'png' to load other file types. Filename remains unchanged" I am very confused because the same code loads fine from another location.
Here is the code I am using, first line is the culprit. I have all the includes needed. var enemyBox:Mesh = Md2.parse(Cast.bytearray(ResourceManager.player3Model)); Where ResourceManager has player3Model as an embedded resource: [Embed(source="models3D/player3/player3.md2", mimeType="application/octet-stream")] public static var player3Model:Class; I found a few notes on others having the same problem, but I do not see any solution or insight. Thanks. ~Wulf
