Sorry I had a typo in my previous post Sound3D(assetsLoader.getSound(modelsContainer[i].modelName + "Sound", true), camera, d);
is actually Sound3D(assetsLoader.getSound(modelsContainer[i].modelName + "Sound", true), camera, driver); any help would be appreciated thanks On 29 Nov, 23:44, Miguel Kennedy <[email protected]> wrote: > Hey guys... > > I'm trying to use the Sound3D but when I approach the Sound3D position > it doesn't play any sound > > var driver:SimplePanVolumeDriver = new SimplePanVolumeDriver(); > var sound3D:Sound3D = new > Sound3D(assetsLoader.getSound(modelsContainer[i].modelName + "Sound", > true), camera, d); > sound3D.x = 175; > sound3D.y = 0; > sound3D.z = 18; > > if i set driver.play() I can hear my sound... but the volume and > panning are constant... I hear it all the time... so I know my > soundSource is ok... > > if I comment out driver.play(), when my camera approaches the sound3D > coordinates I can't hear any sound at all > > can anyone shed some light please? > > thanks!
