Hi all,
I'm a bit stumped.

So I'm trying to create a 'simple' normal mapped object with some
phong/environment shading on it.
I'm getting really confused with some of the examples out there,
because my model just ends up black, or very dark.
Which light am I supposed to use with which material?

Here's my work flow:
I create a white bitmapdata object with some black text on it.
I run that through this pixelbender filter which creates a normal map
for me:
http://www.smart-page.net/smartnormal/fl10.htm

Now I want to map this onto a round object. The text needs to be
bumpmapped onto the object (or in this case normal mapped) so that it
looks like the text is 'carved' out of the object.

What would be the best material for me, Im looking to achieve an
effect where the objects look like chrome, silver, titanium or gold.

Hope this makes any sense at all
Cheers

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