how to make a CubeLoader itself has its own rendering and clipping.
For example CubeLoader rendered with Renderer.CORRECT_Z_ORDER, and
another with Renderer.Basic CubeLoader, both are loaded in the same
scene, and how do that CubeLoader have a NearfieldClipping, and
another one have a FrustumClipping

Thanks For at all

Thanks for your time.

Reply via email to