Gotchya... Might do some mini tests to see their effects.

Good info, thanks :)

Darcey





On 4 December 2010 14:24, richardolsson <[email protected]> wrote:

> Hi,
>
> The lenses are in charge of the math behind the projection of points
> in 3D space onto the projection plane (and hence how those points are
> rendered in screen space.)
>
> Like Rene said, the Orthogonal lens does orthogonal/isometric
> projection meaning that there is no vanishing point. Lines that are
> geometrically parallel (like the opposite sides of a cube) are drawn
> parallel as well (instead of skewing towards the vanishing point.)
> Read more about this at http://en.wikipedia.org/wiki/Isometric_projection
>
> The perspective lens and zoom-focus lens provide more "regular"
> projections, and are usually what you want to use.
>
> The spherical lens _does_ actually create a fish-eye effect, but
> remember that the lenses only affect projection of vertices. This
> means that if you render a cube with 1x1x1 segments using a spherical
> lens, all lines will remain straight. If you however increase the
> density of the mesh, say to 20x20x20 segments, you will be able to see
> the fish-eye effect since there are more points that are projected and
> distorted in the cube.
>
> The AbstractLens class is not a lens per sé, but an abstract base
> class extended by the lens implementations (other lens classes) for
> shared functionality and polymorphic behavior (e.g. being able to
> replace one with another.)
>
>
> Cheers
> /R
>
> On Dec 4, 11:23 am, Darcey Lloyd <[email protected]> wrote:
> > Hmmm... Will probably leave these alone then...
> >
> > Thanks Rene
> >
> > D
> >
> > On 4 December 2010 00:15, Rene Tellez <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > I believe that *OrthogonalLens* transform the scene into Orthogonal
> view
> > > which means that lines are parallel to each other. One usually use this
> for
> > > to create a 2d scene since Orthogonal view doesn't portray distance
> between
> > > objects very well. On the other hand* PrespectiveLens* are more suited
> for
> > > 3d scenes since it draw lines from a certain point in the scene
> (usually the
> > > camera) and distance can be better view. I don't know what the other
> lens
> > > do.
>

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