I love rumors ...

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On Dec 11, 2010, at 12:11 PM, katopz <[email protected]> wrote:

> i heard rumor that new lite MH = away3d 4 rip version, just basic light 
> remain (mean file size still smaller)
> integrated with signals instead of event, focus on destroyable for better gc 
> (see lite branches for idea)
> 
> more good news is both will get jiglib support :)
> 
> PS. and yeah it's just rumor ;)
> 
> happy open source!
> 
> On 11 December 2010 00:41, richardolsson <[email protected]> wrote:
> Hi Chris,
> 
> This has not been discussed internally to any great extent, but from
> my personal perspective, ideally there would be little or no need for
> a Lite version come Away4. There are mainly three reasons for this:
> 
> 1. Away4 will internally be more intelligently structured than current
> Away3D. Because of this, only the classes that are actually used in a
> project will be compiled into the SWF file (unlike previous versions
> which have a lot of cross-references causing very heavy SWF files for
> seemingly very simple apps.) A quick test with just a View3D instance
> in an otherwise empty document class resulted in a 125k SWF with
> Away3.6, and 25k (!) with Away4. Obviously Away4 is far from feature-
> complete at this point in development, but this shows a little of
> what's happening in terms of library structure and dependencies and
> the result of that on file size.
> 
> 2. Most 3D projects in the future will be really heavy applications
> (imagine several megabytes of model data, tens of megabytes of texture
> data et c) so the size of the library code will not have as big an
> effect proportionally on the overall SWF file-size. Obviously there
> will still be projects where you want to have extremely light-weight
> 3D effects, so Lite might still have a place -- time (and file-size
> benchmarks of a finished Away4) will tell.
> 
> 3. In terms of speed and performance, very little will be gained by
> having a less-features Lite version now that all rendering is off-
> loaded to the GPU. The stuff that you would be taking out (some
> material types, animation systems, BSP et c) don't affect framerate
> that much, especially when they're not used.
> 
> So as you can see the two biggest reasons why Lite revolutionized
> Flash Player 10 3D -- file size and performance -- will be less of an
> advantage with Molehill and Away4.
> 
> 
> But as I said, this is not an official stance of the team. There might
> still come an Away3D Lite for Molehill. For the time being we're
> focusing on the full version of Away4 though, and it's gonna blow your
> mind! :)
> 
> 
> Cheers
> /R
> 
> 
> 
> On Dec 10, 5:43 pm, McFunkypants <[email protected]> wrote:
> > Hello Away3d devs,
> >
> > Thanks so much for your amazing work.  I love you guys.
> >
> > One question: will away3dlite be ready for Molehill on day one, or
> > only away3d full?
> >
> > Gratefully yours,
> >
> > Chris K - aka Breakdance 
> > McFunkypantshttp://www.mcfunkypants.comhttp://twitter.com/McFunkypants
> 
> 
> 
> -- 
> Regards
> -----------------------------------------------------------
> Todsaporn Banjerdkit, katopz, http://sleepydesign.com
> Away3DLite and JigLibFlash Developer Team

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