I love rumors ... Sent from my iPhone
On Dec 11, 2010, at 12:11 PM, katopz <[email protected]> wrote: > i heard rumor that new lite MH = away3d 4 rip version, just basic light > remain (mean file size still smaller) > integrated with signals instead of event, focus on destroyable for better gc > (see lite branches for idea) > > more good news is both will get jiglib support :) > > PS. and yeah it's just rumor ;) > > happy open source! > > On 11 December 2010 00:41, richardolsson <[email protected]> wrote: > Hi Chris, > > This has not been discussed internally to any great extent, but from > my personal perspective, ideally there would be little or no need for > a Lite version come Away4. There are mainly three reasons for this: > > 1. Away4 will internally be more intelligently structured than current > Away3D. Because of this, only the classes that are actually used in a > project will be compiled into the SWF file (unlike previous versions > which have a lot of cross-references causing very heavy SWF files for > seemingly very simple apps.) A quick test with just a View3D instance > in an otherwise empty document class resulted in a 125k SWF with > Away3.6, and 25k (!) with Away4. Obviously Away4 is far from feature- > complete at this point in development, but this shows a little of > what's happening in terms of library structure and dependencies and > the result of that on file size. > > 2. Most 3D projects in the future will be really heavy applications > (imagine several megabytes of model data, tens of megabytes of texture > data et c) so the size of the library code will not have as big an > effect proportionally on the overall SWF file-size. Obviously there > will still be projects where you want to have extremely light-weight > 3D effects, so Lite might still have a place -- time (and file-size > benchmarks of a finished Away4) will tell. > > 3. In terms of speed and performance, very little will be gained by > having a less-features Lite version now that all rendering is off- > loaded to the GPU. The stuff that you would be taking out (some > material types, animation systems, BSP et c) don't affect framerate > that much, especially when they're not used. > > So as you can see the two biggest reasons why Lite revolutionized > Flash Player 10 3D -- file size and performance -- will be less of an > advantage with Molehill and Away4. > > > But as I said, this is not an official stance of the team. There might > still come an Away3D Lite for Molehill. For the time being we're > focusing on the full version of Away4 though, and it's gonna blow your > mind! :) > > > Cheers > /R > > > > On Dec 10, 5:43 pm, McFunkypants <[email protected]> wrote: > > Hello Away3d devs, > > > > Thanks so much for your amazing work. I love you guys. > > > > One question: will away3dlite be ready for Molehill on day one, or > > only away3d full? > > > > Gratefully yours, > > > > Chris K - aka Breakdance > > McFunkypantshttp://www.mcfunkypants.comhttp://twitter.com/McFunkypants > > > > -- > Regards > ----------------------------------------------------------- > Todsaporn Banjerdkit, katopz, http://sleepydesign.com > Away3DLite and JigLibFlash Developer Team
