Hi Am, Try setting mouseEnabled to false;
yourMesh.mouseEnabled = false; Good luck. On Wed, Dec 15, 2010 at 4:07 PM, am <[email protected]> wrote: > Hi, > > i got a plane and another one on top of it. > > now i already use > > plane.pushfront = true; > > and i want to listen to a MouseDown on that plane > > plane.addOnMouseDown(onMouseDown); > > But it seems that the mouseDown is often catched by the second Plane > in the back. > Is there a way to disable interactivity on that second plane? > > thanks! > > -- Aji Pamungkas
