Hi Am,

Try setting mouseEnabled to false;

yourMesh.mouseEnabled = false;

Good luck.

On Wed, Dec 15, 2010 at 4:07 PM, am <[email protected]> wrote:

> Hi,
>
> i got a plane and another one on top of it.
>
> now i already use
>
> plane.pushfront = true;
>
> and i want to listen to a MouseDown on that plane
>
> plane.addOnMouseDown(onMouseDown);
>
> But it seems that the mouseDown is often catched by the second Plane
> in the back.
> Is there a way to disable interactivity on that second plane?
>
> thanks!
>
>


-- 
Aji Pamungkas

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