no,all the mesh need to z sort ,if use difference view,the z-order was
wrong!
On 12月20日, 下午5时56分, Darcey Lloyd <[email protected]> wrote:
> 2 scenes, 2 cameras, 2 views - 1 rendered only once and the other with your
> mesh.
>
> or
>
> 1 scene, 2 cameras, 2 views - 1 view rendered only once and the other with
> your mesh but no where near the x,y,z of the rest of the stuff and looking
> away.
>
> On 20 December 2010 09:18, vkt <[email protected]> wrote:
>
> > thank you for your reply,but I can't hide other mesh in scene when
> > it's be show. :)
>
> > xcx wrote:
> > > Not sure that I understand your question, but seems to me that you
> > > would like to render only one specific mesh from scene.
>
> > > If that is a case you can hide all other mehses. Like let's say that
> > > you know name of your mesh what you would like to render.
>
> > > You could try something like this.
> > > [code]
> > > private function hideAllOthers(obj:ObjectContainer3D,
> > > strName:String):Object3D
> > > {
> > > for each(o:Object3D in obj.children)
> > > {
> > > if (obj is ObjectContainer3D)
> > > hideAllOthers(obj, strName)
> > > else
> > > {
> > > if (obj.name == strName)
> > > obj.visible = true;
> > > else
> > > obj.visible = false;
> > > }
> > > }
> > > }
> > > [/code]
>
> > > I don't have possiblity to test this code right now. So there might be
> > > a bug or two :).
>
> > > On 20 joulu, 09:46, vkt <[email protected]> wrote:
> > > > is there possibe to render the mesh which I only want to render
> > > > instead of whole scene?
> > > > because I use z-order render type,if I use view.render. it's spend
> > > > lots of time.