Each Face has got an array of vertices. Access them via that array.I did what you are trying to do a few days ago and it works.Just remember to loop through each of 3 vertices of a given face and move them with Vector3D offset values.
On Wed, Dec 22, 2010 at 7:03 PM, Peter <[email protected]> wrote: > Thanks. But vertices is a read-only property. Don't see how I would > use it to move the face? > > Peter > > On Dec 22, 5:00 pm, Michael Iv <[email protected]> wrote: > > He is right .You can't call such a ,method anymore from Face class.But > the > > workaround is to move the vertices of that face instead and you will get > the > > same result > > > > > > > > > > > > On Wed, Dec 22, 2010 at 4:47 PM, John Brookes <[email protected]> > wrote: > > > offset is in the element class which face extends, so it is there. > > > At least it is in the svn tags 3.6.0 lib > > > > > On 22 December 2010 14:29, Peter <[email protected]> wrote: > > > > >> Hi, > > > > >> I'm reading The Essential Guide To 3D In Flash, Chapter 6 talks about > > >> adding Faces to a Mesh, calling offset() on a face. The method > > >> offset() is not supported (anymore). I couldn't find anything about > > >> deprecating this method so my question is how to position a face in a > > >> mesh? Or, are there any code updates available for the book? > > > > >> Thanks, > > > > >> Peter > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
