The first book OpenGL superbible is probably the best on OpenGL . The second one is fine too but for the beginners .
Sent from my iPhone On Dec 23, 2010, at 5:14 PM, Rene Tellez <[email protected]> wrote: > I'm not a dev, but if is true of what they say, "that Molehill will be > similar to Opengl ES 2.X", then 5th version of "Opengl Superbible" should be > pretty good if you want to learn how Opengl deals with shaders and low level > stuff. Maybe the devs can weight in to see if I'm right. > > If you want to learn more about 3d concepts in general then "3d Math Primer > for Graphics and Game Development" is what you want. >
