The first book OpenGL superbible is probably the best on OpenGL . The second 
one is fine too but for the beginners .

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On Dec 23, 2010, at 5:14 PM, Rene Tellez <[email protected]> wrote:

> I'm not a dev, but if is true of what they say, "that Molehill will be 
> similar to Opengl ES 2.X", then 5th version of "Opengl Superbible" should be 
> pretty good if you want to learn how Opengl deals with shaders and low level 
> stuff. Maybe the devs can weight in to see if I'm right. 
> 
> If you want to learn more about 3d concepts in general then "3d Math Primer 
> for Graphics and Game Development" is what you want.
> 

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