Very cute game. You have a Z sorting issues in nearfield though. How do you
deploy the terrain ? Do you generate it on the fly by pieces or you just
limit depth rendering  ?

On Fri, Dec 24, 2010 at 9:44 PM, McFunkypants <[email protected]> wrote:

> Merry Christmas everybody!
>
> Just for fun I used away3d to create a downhill toboggan ride:
>
> http://www.mcfunkypants.com/2010/snowboggan/
>
> I'm using a heightmap bitmap to generate a terrain mesh and Jiglib
> physics engine + the Flare particle system.  Written as a pure as3
> project using the wonderful FlashDevelop.  Check it out!  Be sure to
> smash all the snowmen for extra points.  You can click the restart
> button on the top left if you get flipped over.  I would love to
> receive your comments.  Enjoy! =D
>
> Kind regards and happy holidays to my fellow away3d devs.
>
> - Chris K aka McFunkypants
>
> P.S.  I warmly welcome you to connect with me on twitter:
> http://twitter.com/McFunkypants




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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