Very cute game. You have a Z sorting issues in nearfield though. How do you deploy the terrain ? Do you generate it on the fly by pieces or you just limit depth rendering ?
On Fri, Dec 24, 2010 at 9:44 PM, McFunkypants <[email protected]> wrote: > Merry Christmas everybody! > > Just for fun I used away3d to create a downhill toboggan ride: > > http://www.mcfunkypants.com/2010/snowboggan/ > > I'm using a heightmap bitmap to generate a terrain mesh and Jiglib > physics engine + the Flare particle system. Written as a pure as3 > project using the wonderful FlashDevelop. Check it out! Be sure to > smash all the snowmen for extra points. You can click the restart > button on the top left if you get flipped over. I would love to > receive your comments. Enjoy! =D > > Kind regards and happy holidays to my fellow away3d devs. > > - Chris K aka McFunkypants > > P.S. I warmly welcome you to connect with me on twitter: > http://twitter.com/McFunkypants -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
