Hello,

can't answer the mech question but for big enough zooms, you should
not use meshes at all and only blit bitmap data to the swf...

check the source of splitFaces() function , it should be possible to
use it's code for your purposes with some modifications... at least
when it comes to splitting a single face.

Sorry that I am not a big expert on the subject...

Edit: just noticed splitFace() in Geometry.splitFace()

http://away3d.com/livedocs/3.5.0_lib/away3d/core/base/Geometry.html

There is a triFace also... try continuing from there :)

There is also a removeFace(), so you can use that one in your code
also probably...


Geometry class help: 3d object containing face and segment elements

A slightely off topic question but stil, what are Segments?

I'm guessing Geometry objects are hidden inside every mesh,
trycontinuing from here.

On Dec 25, 4:43 pm, rctdeclan <[email protected]> wrote:
> Hi guys,
>
> I'm working on a sort of 3d-map program *like* Google Earth.
> You can think of it as a simple version of Zoomify, or MS DeepZoom.
>
> My question is, if it is possible to update only certain faces of a
> Mesh (Like deleting a face, and adding 4 new faces in its place)
>
> Certainly when dealing with high res images, I don't want the Flash
> Player to have a hard time recalculating all vertices, faces etc...
> Everytime I zoom in and pan...
>
> Declan

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