Hello, can't answer the mech question but for big enough zooms, you should not use meshes at all and only blit bitmap data to the swf...
check the source of splitFaces() function , it should be possible to use it's code for your purposes with some modifications... at least when it comes to splitting a single face. Sorry that I am not a big expert on the subject... Edit: just noticed splitFace() in Geometry.splitFace() http://away3d.com/livedocs/3.5.0_lib/away3d/core/base/Geometry.html There is a triFace also... try continuing from there :) There is also a removeFace(), so you can use that one in your code also probably... Geometry class help: 3d object containing face and segment elements A slightely off topic question but stil, what are Segments? I'm guessing Geometry objects are hidden inside every mesh, trycontinuing from here. On Dec 25, 4:43 pm, rctdeclan <[email protected]> wrote: > Hi guys, > > I'm working on a sort of 3d-map program *like* Google Earth. > You can think of it as a simple version of Zoomify, or MS DeepZoom. > > My question is, if it is possible to update only certain faces of a > Mesh (Like deleting a face, and adding 4 new faces in its place) > > Certainly when dealing with high res images, I don't want the Flash > Player to have a hard time recalculating all vertices, faces etc... > Everytime I zoom in and pan... > > Declan
