Hello! In a nutshell: 1. Can I load .swf as MovieMaterial which contains Loaders and URLLoaders to load its data first? 2. Can I use .swfs with nested movieClips as MovieMaterials? 3. Can I use interactivity used in that .swf in the away3d scene? (quess no)
Explanation of the problem: On my scene I have a Cube(actually cuboid), and have .swf attached as MovieMaterial to front side. Well, .swf is an accordion menu and loads well to cube's front side, I can see the main graphics, but this .swf has main movieClip with many others mcs inside (every accordion tab is inside the main accordionMc, and has two frames with this.stop() to avoid problems away3D can generate).Those nested movieClips doesn't appear on the stage. To be more messy, that content of every single nested accordion movieClip( accordionComponent.accordion1tab, accordionComponent.accordion2tab etc...) loads via loader(images) and before this happens, setup.xml with paths to the images is loaded, and finally that .swf has masks itself, and I dont know if that has any impact to whole thing ( In flash IDE playing with .z property and making any 3d rotation or so, brokes masks - flash doesnt support them in that case). In fact I do not even know if away3D can handle such .swfs. If I move setup.xml file to unseen (by swf) location I even don't see any IOError from Flash Player. And is there a chance to move interactivity from this loaded swf ( clicking on tabs of accordion to shift them) in the away3d scene, or to address it somehow from main class? I know I could make cubeMaterial.interactive = true, but I think It would obviously treat the face of the cube as a whole, so it could not be possible to click on each specific accordion's tab. Thanks for ideas:)
