you better use canvas for hand cursor for each plane or

package interactives
> {
>     import away3dlite.materials.WireColorMaterial;
>     import away3dlite.primitives.Plane;
>     import away3dlite.templates.BasicTemplate;
>
>     import flash.geom.Vector3D;
>
>     [SWF(backgroundColor="#666666", frameRate="30", quality="MEDIUM",
> width="800", height="600")]
>     public class ExPlane3D extends BasicTemplate
>     {
>         override protected function onInit():void
>         {
>             camera.y = -1000;
>             camera.lookAt(new Vector3D());
>             scene.addChild(new Plane(new WireColorMaterial(null, 0.5), 200,
> 200, 8, 5));
>             useHandCursor = true;
>             buttonMode = true;
>         }
>     }
> }
>

for all planes

hth

On 3 January 2011 08:02, qatab chakir <[email protected]> wrote:

> Hi
> I use last version in svn branch , and i use
> addEventListeners(MouseEvent3D.MOUSE_DOWN,.......), and MovieMaterial
> thks Jerome ,
>
> 2011/1/2 Jerome <[email protected]>
>
> Can you let us know which version of Lite you are using, how did you
>> add the mouse events and what material you are using on these Planes?
>>
>> On Dec 31 2010, 12:25 pm, qatab chakir <[email protected]> wrote:
>> > Hi Guys ,
>> >
>> > Please you can tell me , why useHandCursor=true doesn't work in Plane
>> Object
>> > , i have do a small coverFlow's Component, with awayd3dlite , for best
>> > performance optimisation , but the hand on the Plane never shown ,
>> >  i want know if there is any solution , THANKS
>> >
>> > Chaks
>>
>
>


-- 
Regards
-----------------------------------------------------------
Todsaporn Banjerdkit, katopz, http://sleepydesign.com
Away3DLite and JigLibFlash Developer Team

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