you better use canvas for hand cursor for each plane or
package interactives
> {
> import away3dlite.materials.WireColorMaterial;
> import away3dlite.primitives.Plane;
> import away3dlite.templates.BasicTemplate;
>
> import flash.geom.Vector3D;
>
> [SWF(backgroundColor="#666666", frameRate="30", quality="MEDIUM",
> width="800", height="600")]
> public class ExPlane3D extends BasicTemplate
> {
> override protected function onInit():void
> {
> camera.y = -1000;
> camera.lookAt(new Vector3D());
> scene.addChild(new Plane(new WireColorMaterial(null, 0.5), 200,
> 200, 8, 5));
> useHandCursor = true;
> buttonMode = true;
> }
> }
> }
>
for all planes
hth
On 3 January 2011 08:02, qatab chakir <[email protected]> wrote:
> Hi
> I use last version in svn branch , and i use
> addEventListeners(MouseEvent3D.MOUSE_DOWN,.......), and MovieMaterial
> thks Jerome ,
>
> 2011/1/2 Jerome <[email protected]>
>
> Can you let us know which version of Lite you are using, how did you
>> add the mouse events and what material you are using on these Planes?
>>
>> On Dec 31 2010, 12:25 pm, qatab chakir <[email protected]> wrote:
>> > Hi Guys ,
>> >
>> > Please you can tell me , why useHandCursor=true doesn't work in Plane
>> Object
>> > , i have do a small coverFlow's Component, with awayd3dlite , for best
>> > performance optimisation , but the hand on the Plane never shown ,
>> > i want know if there is any solution , THANKS
>> >
>> > Chaks
>>
>
>
--
Regards
-----------------------------------------------------------
Todsaporn Banjerdkit, katopz, http://sleepydesign.com
Away3DLite and JigLibFlash Developer Team