Thanks for your quick response. I've been able to use my texture map in the compositeMaterial (which works great so far), but the plain color doesn't work. If I create a ColorMaterial and try to cast it as a BitmapMaterial and add that to the composite material the whole material doesn't display. Any idea why this is happening? The ColorMaterial should be able to change by changing the hexadecimal colorcodes. Is this possible to do this?
Thanks in advance, Jochem
