Hello there,
i am wondering if there's a "best practice" to destroy objects (scene
childs, cameras, view..) to free memory.
Doing some profiling on flash builder i noticed anything gets garbage
collected while the used memory keeps going up and up.

I did some research but i ended up finding old or more specific
questions, is there any generic method to do that now?

also, i found this
http://away3d-dev.googlegroups.com/web/sev+away3dlite.rar?gda=U-iXKUYAAABrBeR_laQv_mJHDwe-9Q3nwU17eZoOnxwMCsW2hGha7-azDJP2og0ErGXc2UwfWHRemaOZBNsWRoh06S8OcKF7E-Ea7GxYMt0t6nY0uV5FIQ
. Moving the same mods to away3d would help?

TIA for your attention,
Juri

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