Hey guys! I`m very frustrated right now... I am trying to load a
collada file from the examples, but this is not important... The model
have only color materials and no image so please try to not reply with
"put the pictures where the swf is..".. Below is my code:

var car:Loader3D = Collada.load("car.dae");
car.addOnSuccess(onLoaderSuccess);
view.scene.addChild(car);

The errors:


TypeError: Error #1009: Cannot access a property or method of a null
object reference.
        at away3d.loaders::Loader3D/loadTextures()
        at away3d.loaders::Loader3D/onGeometryComplete()
        at flash.events::EventDispatcher/dispatchEventFunction()
        at flash.events::EventDispatcher/dispatchEvent()
        at flash.net::URLLoader/onComplete()

The dae file:

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema";
version="1.4.1">
  <asset>
    <contributor>
      <author>muzer</author>
      <authoring_tool>Maya8.5 | ColladaMaya v3.05B</authoring_tool>
      <comments>ColladaMaya export options:
bakeTransforms=1;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
exportLights=0;exportCameras=0;exportJointsAndSkin=1;
exportAnimations=0;exportTriangles=1;exportInvisibleNodes=0;
exportNormals=0;exportTexCoords=1;
exportVertexColors=0;exportVertexColorsAnimation=0;exportTangents=0;
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
     </contributor>
    <created>2009-04-11T07:08:34Z</created>
    <modified>2010-03-02T09:46:10Z</modified>
    <unit meter="0.01" name="centimeter"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_materials>
    <material id="ColorMaterial_06860600"
name="ColorMaterial_06860600">
      <instance_effect url="#ColorMaterial_06860600-fx"/>
    </material>
    <material id="ColorMaterial_E3989800"
name="ColorMaterial_E3989800">
      <instance_effect url="#ColorMaterial_E3989800-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="ColorMaterial_06860600-fx">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0.023529 0.52549 0.023529 1</color>
            </ambient>
            <diffuse>
              <color>0.023529 0.52549 0.023529 1</color>
            </diffuse>
            <specular>
              <color>0.2 0.2 0.2 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <reflectivity>
              <float>1</float>
            </reflectivity>
            <transparent opaque="RGB_ZERO">
              <color>0 0 0 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </phong>
          <extra>
            <technique profile="FCOLLADA"/>
          </extra>
        </technique>
      </profile_COMMON>
    </effect>
    <effect id="ColorMaterial_E3989800-fx">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0.890196 0.596078 0.596078 1</color>
            </ambient>
            <diffuse>
              <color>0.890196 0.596078 0.596078 1</color>
            </diffuse>
            <specular>
              <color>0.2 0.2 0.2 1</color>
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <reflectivity>
              <float>1</float>
            </reflectivity>
            <transparent opaque="RGB_ZERO">
              <color>0 0 0 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </phong>
          <extra>
            <technique profile="FCOLLADA"/>
          </extra>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_geometries>
    <geometry id="Chassis-mesh" name="Chassis">
      <mesh>
        <source id="Chassis-mesh-positions" name="position">
          <float_array id="Chassis-mesh-positions-array"
count="54">-50.8 -20.2955 56.9565 50.8 -20.2955 56.9565 -48.9072
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          <technique_common>
            <accessor source="#Chassis-mesh-positions-array"
count="18" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Chassis-mesh-map1" name="map1">
          <float_array id="Chassis-mesh-map1-array" count="64">1 0 0 0
1 1 0 1 0 1 1 1 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1
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          <technique_common>
            <accessor source="#Chassis-mesh-map1-array" count="32"
stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Chassis-mesh-vertices">
          <input semantic="POSITION" source="#Chassis-mesh-positions"/
>
        </vertices>
        <triangles material="ColorMaterial_E3989800SG" count="32">
          <input semantic="VERTEX" source="#Chassis-mesh-vertices"
offset="0"/>
          <input semantic="TEXCOORD" source="#Chassis-mesh-map1"
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        </triangles>
      </mesh>
      <extra>
        <technique profile="MAYA">
          <double_sided>1</double_sided>
        </technique>
      </extra>
    </geometry>
    <geometry id="WheelBL-mesh" name="WheelBL">
      <mesh>
        <source id="WheelBL-mesh-positions" name="position">
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          <technique_common>
            <accessor source="#WheelBL-mesh-positions-array"
count="20" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="WheelBL-mesh-map1" name="map1">
          <float_array id="WheelBL-mesh-map1-array" count="84">0.75 0
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          </technique_common>
        </source>
        <vertices id="WheelBL-mesh-vertices">
          <input semantic="POSITION" source="#WheelBL-mesh-positions"/
>
        </vertices>
        <triangles material="ColorMaterial_06860600SG" count="36">
          <input semantic="VERTEX" source="#WheelBL-mesh-vertices"
offset="0"/>
          <input semantic="TEXCOORD" source="#WheelBL-mesh-map1"
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        </triangles>
      </mesh>
      <extra>
        <technique profile="MAYA">
          <double_sided>1</double_sided>
        </technique>
      </extra>
    </geometry>
    <geometry id="WheelBR-mesh" name="WheelBR">
      <mesh>
        <source id="WheelBR-mesh-positions" name="position">
          <float_array id="WheelBR-mesh-positions-array"
count="60">7.62 0 20.32 7.62 11.9438 16.4392 7.62 19.3255 6.27924 7.62
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          <technique_common>
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            </accessor>
          </technique_common>
        </source>
        <source id="WheelBR-mesh-map1" name="map1">
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          <technique_common>
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stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="WheelBR-mesh-vertices">
          <input semantic="POSITION" source="#WheelBR-mesh-positions"/
>
        </vertices>
        <triangles material="ColorMaterial_06860600SG" count="36">
          <input semantic="VERTEX" source="#WheelBR-mesh-vertices"
offset="0"/>
          <input semantic="TEXCOORD" source="#WheelBR-mesh-map1"
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        </triangles>
      </mesh>
      <extra>
        <technique profile="MAYA">
          <double_sided>1</double_sided>
        </technique>
      </extra>
    </geometry>
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      <mesh>
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          </technique_common>
        </source>
        <source id="WheelFR-mesh-map1" name="map1">
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          </technique_common>
        </source>
        <vertices id="WheelFR-mesh-vertices">
          <input semantic="POSITION" source="#WheelFR-mesh-positions"/
>
        </vertices>
        <triangles material="ColorMaterial_06860600SG" count="36">
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        </triangles>
      </mesh>
      <extra>
        <technique profile="MAYA">
          <double_sided>1</double_sided>
        </technique>
      </extra>
    </geometry>
    <geometry id="WheelFL-mesh" name="WheelFL">
      <mesh>
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              <param name="Z" type="float"/>
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        <vertices id="WheelFL-mesh-vertices">
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>
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        <triangles material="ColorMaterial_06860600SG" count="36">
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offset="0"/>
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        </triangles>
      </mesh>
      <extra>
        <technique profile="MAYA">
          <double_sided>1</double_sided>
        </technique>
      </extra>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="VisualSceneNode" name="car">
      <node id="Chassis-node" name="Chassis" type="NODE">
        <matrix sid="transform">1 0 0 0.837184 0 1 0 0 0 0 1 0.834474
0 0 0 1</matrix>
        <instance_geometry url="#Chassis-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="ColorMaterial_E3989800SG"
target="#ColorMaterial_E3989800"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="WheelBL-node" name="WheelBL" type="NODE">
        <matrix sid="transform">1 0 0 -49.7568 0 1 0 -20.32 0 0 1
64.4987 0 0 0 1</matrix>
        <instance_geometry url="#WheelBL-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="ColorMaterial_06860600SG"
target="#ColorMaterial_06860600"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="WheelBR-node" name="WheelBR" type="NODE">
        <matrix sid="transform">1 0 0 51.8427 0 1 0 -20.32 0 0 1
64.1695 0 0 0 1</matrix>
        <instance_geometry url="#WheelBR-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="ColorMaterial_06860600SG"
target="#ColorMaterial_06860600"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="WheelFR-node" name="WheelFR" type="NODE">
        <matrix sid="transform">1 0 0 50.8 0 1 0 -20.32 0 0 1 -63.312
0 0 0 1</matrix>
        <node id="WheelFR-node_PIVOT" name="WheelFR_PIVOT"
type="NODE">
          <matrix sid="transform">1 0 0 0 0 1 0 -0.000124 0 0 1 0 0 0
0 1</matrix>
          <instance_geometry url="#WheelFR-mesh">
            <bind_material>
              <technique_common>
                <instance_material symbol="ColorMaterial_06860600SG"
target="#ColorMaterial_06860600"/>
              </technique_common>
            </bind_material>
          </instance_geometry>
        </node>
      </node>
      <node id="WheelFL-node" name="WheelFL" type="NODE">
        <matrix sid="transform">0.999995 0.001182 -0.002995 -49.7568
-0.001182 0.999999 0 -20.32 0.002995 0.000003 0.999996 -63.312 0 0 0
1</matrix>
        <node id="WheelFL-node_PIVOT" name="WheelFL_PIVOT"
type="NODE">
          <matrix sid="transform">1 0 0 0 0 1 0.000000 0 0 0 1 0 0 0 0
1</matrix>
          <instance_geometry url="#WheelFL-mesh">
            <bind_material>
              <technique_common>
                <instance_material symbol="ColorMaterial_06860600SG"
target="#ColorMaterial_06860600"/>
              </technique_common>
            </bind_material>
          </instance_geometry>
        </node>
      </node>
      <extra>
        <technique profile="FCOLLADA">
          <start_time>0.041666</start_time>
          <end_time>2</end_time>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#VisualSceneNode"/>
  </scene>
</COLLADA>

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