the "model" object in your code is not a Mesh
its an ObjectContainer3D
you need to parse this container, and add the property bothsides to the meshes.

on other hand, the easy way: you can drop the model into Prefab, from menu 
select apply bothsides to whole scene
and save as as3 or awd.

Fabrice

On Jan 10, 2011, at 8:29 PM, sweetblanca wrote:

> i've tried but it still wont show
> maybe i'm doing it wrong?
> i tried putting it like this
> 
>       model = loader.handle as Mesh;
>       model.bothsides = true;
> 
> i also tried putting it like this
> 
>       loader = Max3DS.load("model/fairy3.3ds", {bothsides:true,
> centerMeshes:true});
> 
> still single sided
> D:

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