i´m using away.. sssssss i´ve been pointed to a wrong path... what can
i do..
I deal a bit with physics, i´m pretty sure i can handle some nice
tutorial..
any suggestions, i´ve seen a car park from emanuel..and others..

My car got about 1500 pol.. thats not a big problem i can decrease it.
this is just a personal work.
i´v been a 3d modeller for so many years..

But.. okay if is not realy working it´s not..

Ok thanks a lot again and if you can point me trhough a nice
tutorial.. the best..

PD who you sorted out anyway that problem getting the pivot from a
meshh??






On Jan 14, 9:03 pm, Michael Iv <[email protected]> wrote:
> Look , first the demo you have shown me is extremely optimized.The model of
> the car has probably very few polygons(how many your car has?) Also the
> scene is empty from any geometry except of the ground plain. Start adding
> more geometry and more simulations and you will see your FPS start lagging
> .I recall a few month ago one guy posted here his car racer demo which used
> his own physic.It looked awesome and the app was very lightweight,Of course
> it demands from you learning some (not so complex) physics to set such a
> thing up .
>
> Regards
>
> PS: do you use Away or AwayLite? The second could make your life easier ...
>
>
>
> On Fri, Jan 14, 2011 at 10:43 PM, amigo <[email protected]> wrote:
> > I just want one car in scene do you reckon it worth..
> > What about thishttp://perso.numericable.fr/chamaslot/drive/drive.php
> > looks smooth i coudn´t found the tutorial for this helppp..
>
> > On Jan 14, 8:32 pm, Michael Iv <[email protected]> wrote:
> > > I was doing JigLib Car just for my personal experiments.I came to
> > > a conclusion that using JigLib for a racing game would be
> > > impractical because of the performance....
>
> > > On Fri, Jan 14, 2011 at 10:27 PM, amigo <[email protected]> wrote:
> > > > You were doing a jiglib car game..
> > > > Did you finish in jiglib or box2d..
>
> > > > maybe i´m confusing but i thoougth that you have posted some similar
> > > > time ago about..
> > > >  <Can it be also a problem ? because one thing I
> > > > have already noticed about that that the car's wheels pivot point
> > > > after import gets very sharp offset>
> > > > I´ve got same problem how you sorted out..
>
> > > > Looks i´m in the same situation..nearly changing to box2d..
>
> > > > Please advice..
>
> > > > PD: may i be able to have gravity.. there is no extra vector..
> > > > Thanks Michael
>
> > > > On Jan 14, 8:19 pm, Michael Iv <[email protected]> wrote:
> > > > > you can see some 3d oriented hacks of Box2DFlash at PV3D.org .It is
> > > > related
> > > > > to papervison3d but it is the same implementation in Away.
>
> > > > > On Fri, Jan 14, 2011 at 9:52 PM, amigo <[email protected]> wrote:
> > > > > > Hi Michael.. so you recomend using box2d
> > > > > > even for a away3d game..
> > > > > > it works? How any links..
> > > > > > I´v seen a bit and looks very fast..
> > > > > > please more info..
> > > > > > I´m stuck decision today about more jugilib or box2d
>
> > > > > > On Jan 14, 4:44 pm, amigo <[email protected]> wrote:
> > > > > > > Sorry i´m looking for a kind of.. how to retouch the Physics from
> > > > > > > jiglib?..
>
> > > > > > > smilar to this pseudocode..
> > > > > > > speed = 23;
> > > > > > > ground Friction = 0.2;
> > > > > > > speedAcceleration..;
>
> > > > > > > Or sould i create them and the car behaves..
>
> > > > > > > Thanks for everything and sorry for my lack of Knowledge..
>
> > > > > > > On Jan 14, 4:33 pm, amigo <[email protected]> wrote:
>
> > > > > > > > Yep..
> > > > > > > >                 protected function _onEnterFrame(e : Event) :
> > void
> > > > > > > >                 {
> > > > > > > >                         cam.target = car;
> > > > > > > >                         cam.panAngle = car.rotationY;
>
> > > > > > > >                         cam.hover();
> > > > > > > >                         view.render();
> > > > > > > >                         updateWheelSkin();
> > > > > > > >                         physics.engine.integrate(0.1);
>
> > > > > > > >                 }
>
> > > > > > > > allready taking look to the fyle for see what´s happens..
>
> > > > > > > > my project just got a car with four tyres and a plane for
> > jiglib..
>
> > > > > > > > On Jan 14, 4:19 pm, Páll Zoltán <[email protected]> wrote:
>
> > > > > > > > > the number of iterations defines how many times the physics
> > > > engine
> > > > > > tries to
> > > > > > > > > solve collisions, overlapping, etc, whenever you update it
> > (or
> > > > 'step'
> > > > > > it)
> > > > > > > > > jiglib uses a class called JConfig, and before instantiating
> > your
> > > > 3d
> > > > > > and
> > > > > > > > > jiglib, set JConfig.numCollisionIterations (and look around
> > in
> > > > that
> > > > > > class
> > > > > > > > > for other values) to something smaller perhaps
>
> > > > > > > > > do you use any ENTER_FRAME listener?
>
> > > > > > > > > Z.
>
> > > > > > > > > On Fri, Jan 14, 2011 at 5:00 PM, amigo <[email protected]>
> > > > wrote:
> > > > > > > > > > Hi Páll Zoltán..
> > > > > > > > > > Sorry i´m very new into all this..
> > > > > > > > > > iterations, don´t know what means..sorry..
> > > > > > > > > > I´v checked Joa Ebert's Apparat, looks cool, i understand
> > that
> > > > as
> > > > > > > > > > acces SWF files in run time..
>
> > > > > > > > > > I don´t know yet if my game is slow from the amount of
> > things
> > > > and
> > > > > > > > > > physics..or ..the speed of my car is slow.
>
> > > > > > > > > > Basically i´v just set up something like
>
> > > > > > > > > >                                case Keyboard.UP:
>
> > > >  carBody.setAccelerate(10);
> > > > > > > > > >                                        break;
>
> > > > > > > > > > so obvius i need physics, but don´t know very well how to
> > > > start..
>
> > > > > > > > > > Here is my site ww.fernandocabello.eu (at the moment
> > without
> > > > jilib
> > > > > > up
> > > > > > > > > > in the site)
>
> > > > > > > > > > Thanks a bit more explained, woukld be great..pleasee
> > > > > > > > > > Thanks a lot
>
> > > > > > > > > > On Jan 14, 3:19 pm, Páll Zoltán <[email protected]>
> > wrote:
> > > > > > > > > > > Hello!
>
> > > > > > > > > > > I can advice you to check the iterations when stepping
> > > > (probably
> > > > > > you're
> > > > > > > > > > > doing that on ENTER_FRAME), usually you can do quite well
> > > > with
> > > > > > less than
> > > > > > > > > > in
> > > > > > > > > > > the demos you can see around the net. See how much that
> > helps
> > > > > > you. For
> > > > > > > > > > > example the last project I've done width box2d (a
> > top-down
> > > > view
> > > > > > racing
> > > > > > > > > > game)
> > > > > > > > > > > worked well with even as low as 3 iterations. Play around
> > > > with
> > > > > > these
> > > > > > > > > > values.
> > > > > > > > > > > Another way is to render the 3d as ofter as you need
> > > > (ENTER_FRAME
> > > > > > again)
> > > > > > > > > > but
> > > > > > > > > > > step the physics less often (for example after 3
> > > > ENTER_FRAMES)
> > > > > > > > > > > And as always, simplify your physics objects, and the
> > less,
> > > > the
> > > > > > better :)
>
> > > > > > > > > > > Check out Joa Ebert's Apparat, it might help your
> > performance
> > > > and
> > > > > > > > > > filesize
> > > > > > > > > > > :)
> > > > > > > > > > > Let us know what you've done, I'm quite curious,
> > > > > > > > > > > Z.
>
> > > > > > > > > > > On Fri, Jan 14, 2011 at 4:14 PM, amigo <
> > [email protected]>
> > > > > > wrote:
> > > > > > > > > > > > HI again to everyone..
> > > > > > > > > > > > I´ve just finish to make almost everything work in my
> > > > > > jiglib-away3d
> > > > > > > > > > > > car racing project.
> > > > > > > > > > > > But the physics, at the moment is moving but very
> > slow..
> > > > > > > > > > > > Next step touch the physics.
>
> > > > > > > > > > > > I ´v never work before with a physics engine so i have
> > no
> > > > > > idea..
>
> > > > > > > > > > > > Any clues, doc, or path?..
>
> > > > > > > > > > > > Thanks in advanceeeeeeee.
>
> > > > > > > > > > > > Arrriba away3d!!!
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > blog.alladvanced.net
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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