i´m using away.. sssssss i´ve been pointed to a wrong path... what can i do.. I deal a bit with physics, i´m pretty sure i can handle some nice tutorial.. any suggestions, i´ve seen a car park from emanuel..and others..
My car got about 1500 pol.. thats not a big problem i can decrease it. this is just a personal work. i´v been a 3d modeller for so many years.. But.. okay if is not realy working it´s not.. Ok thanks a lot again and if you can point me trhough a nice tutorial.. the best.. PD who you sorted out anyway that problem getting the pivot from a meshh?? On Jan 14, 9:03 pm, Michael Iv <[email protected]> wrote: > Look , first the demo you have shown me is extremely optimized.The model of > the car has probably very few polygons(how many your car has?) Also the > scene is empty from any geometry except of the ground plain. Start adding > more geometry and more simulations and you will see your FPS start lagging > .I recall a few month ago one guy posted here his car racer demo which used > his own physic.It looked awesome and the app was very lightweight,Of course > it demands from you learning some (not so complex) physics to set such a > thing up . > > Regards > > PS: do you use Away or AwayLite? The second could make your life easier ... > > > > On Fri, Jan 14, 2011 at 10:43 PM, amigo <[email protected]> wrote: > > I just want one car in scene do you reckon it worth.. > > What about thishttp://perso.numericable.fr/chamaslot/drive/drive.php > > looks smooth i coudn´t found the tutorial for this helppp.. > > > On Jan 14, 8:32 pm, Michael Iv <[email protected]> wrote: > > > I was doing JigLib Car just for my personal experiments.I came to > > > a conclusion that using JigLib for a racing game would be > > > impractical because of the performance.... > > > > On Fri, Jan 14, 2011 at 10:27 PM, amigo <[email protected]> wrote: > > > > You were doing a jiglib car game.. > > > > Did you finish in jiglib or box2d.. > > > > > maybe i´m confusing but i thoougth that you have posted some similar > > > > time ago about.. > > > > <Can it be also a problem ? because one thing I > > > > have already noticed about that that the car's wheels pivot point > > > > after import gets very sharp offset> > > > > I´ve got same problem how you sorted out.. > > > > > Looks i´m in the same situation..nearly changing to box2d.. > > > > > Please advice.. > > > > > PD: may i be able to have gravity.. there is no extra vector.. > > > > Thanks Michael > > > > > On Jan 14, 8:19 pm, Michael Iv <[email protected]> wrote: > > > > > you can see some 3d oriented hacks of Box2DFlash at PV3D.org .It is > > > > related > > > > > to papervison3d but it is the same implementation in Away. > > > > > > On Fri, Jan 14, 2011 at 9:52 PM, amigo <[email protected]> wrote: > > > > > > Hi Michael.. so you recomend using box2d > > > > > > even for a away3d game.. > > > > > > it works? How any links.. > > > > > > I´v seen a bit and looks very fast.. > > > > > > please more info.. > > > > > > I´m stuck decision today about more jugilib or box2d > > > > > > > On Jan 14, 4:44 pm, amigo <[email protected]> wrote: > > > > > > > Sorry i´m looking for a kind of.. how to retouch the Physics from > > > > > > > jiglib?.. > > > > > > > > smilar to this pseudocode.. > > > > > > > speed = 23; > > > > > > > ground Friction = 0.2; > > > > > > > speedAcceleration..; > > > > > > > > Or sould i create them and the car behaves.. > > > > > > > > Thanks for everything and sorry for my lack of Knowledge.. > > > > > > > > On Jan 14, 4:33 pm, amigo <[email protected]> wrote: > > > > > > > > > Yep.. > > > > > > > > protected function _onEnterFrame(e : Event) : > > void > > > > > > > > { > > > > > > > > cam.target = car; > > > > > > > > cam.panAngle = car.rotationY; > > > > > > > > > cam.hover(); > > > > > > > > view.render(); > > > > > > > > updateWheelSkin(); > > > > > > > > physics.engine.integrate(0.1); > > > > > > > > > } > > > > > > > > > allready taking look to the fyle for see what´s happens.. > > > > > > > > > my project just got a car with four tyres and a plane for > > jiglib.. > > > > > > > > > On Jan 14, 4:19 pm, Páll Zoltán <[email protected]> wrote: > > > > > > > > > > the number of iterations defines how many times the physics > > > > engine > > > > > > tries to > > > > > > > > > solve collisions, overlapping, etc, whenever you update it > > (or > > > > 'step' > > > > > > it) > > > > > > > > > jiglib uses a class called JConfig, and before instantiating > > your > > > > 3d > > > > > > and > > > > > > > > > jiglib, set JConfig.numCollisionIterations (and look around > > in > > > > that > > > > > > class > > > > > > > > > for other values) to something smaller perhaps > > > > > > > > > > do you use any ENTER_FRAME listener? > > > > > > > > > > Z. > > > > > > > > > > On Fri, Jan 14, 2011 at 5:00 PM, amigo <[email protected]> > > > > wrote: > > > > > > > > > > Hi Páll Zoltán.. > > > > > > > > > > Sorry i´m very new into all this.. > > > > > > > > > > iterations, don´t know what means..sorry.. > > > > > > > > > > I´v checked Joa Ebert's Apparat, looks cool, i understand > > that > > > > as > > > > > > > > > > acces SWF files in run time.. > > > > > > > > > > > I don´t know yet if my game is slow from the amount of > > things > > > > and > > > > > > > > > > physics..or ..the speed of my car is slow. > > > > > > > > > > > Basically i´v just set up something like > > > > > > > > > > > case Keyboard.UP: > > > > > carBody.setAccelerate(10); > > > > > > > > > > break; > > > > > > > > > > > so obvius i need physics, but don´t know very well how to > > > > start.. > > > > > > > > > > > Here is my site ww.fernandocabello.eu (at the moment > > without > > > > jilib > > > > > > up > > > > > > > > > > in the site) > > > > > > > > > > > Thanks a bit more explained, woukld be great..pleasee > > > > > > > > > > Thanks a lot > > > > > > > > > > > On Jan 14, 3:19 pm, Páll Zoltán <[email protected]> > > wrote: > > > > > > > > > > > Hello! > > > > > > > > > > > > I can advice you to check the iterations when stepping > > > > (probably > > > > > > you're > > > > > > > > > > > doing that on ENTER_FRAME), usually you can do quite well > > > > with > > > > > > less than > > > > > > > > > > in > > > > > > > > > > > the demos you can see around the net. See how much that > > helps > > > > > > you. For > > > > > > > > > > > example the last project I've done width box2d (a > > top-down > > > > view > > > > > > racing > > > > > > > > > > game) > > > > > > > > > > > worked well with even as low as 3 iterations. Play around > > > > with > > > > > > these > > > > > > > > > > values. > > > > > > > > > > > Another way is to render the 3d as ofter as you need > > > > (ENTER_FRAME > > > > > > again) > > > > > > > > > > but > > > > > > > > > > > step the physics less often (for example after 3 > > > > ENTER_FRAMES) > > > > > > > > > > > And as always, simplify your physics objects, and the > > less, > > > > the > > > > > > better :) > > > > > > > > > > > > Check out Joa Ebert's Apparat, it might help your > > performance > > > > and > > > > > > > > > > filesize > > > > > > > > > > > :) > > > > > > > > > > > Let us know what you've done, I'm quite curious, > > > > > > > > > > > Z. > > > > > > > > > > > > On Fri, Jan 14, 2011 at 4:14 PM, amigo < > > [email protected]> > > > > > > wrote: > > > > > > > > > > > > HI again to everyone.. > > > > > > > > > > > > I´ve just finish to make almost everything work in my > > > > > > jiglib-away3d > > > > > > > > > > > > car racing project. > > > > > > > > > > > > But the physics, at the moment is moving but very > > slow.. > > > > > > > > > > > > Next step touch the physics. > > > > > > > > > > > > > I ´v never work before with a physics engine so i have > > no > > > > > > idea.. > > > > > > > > > > > > > Any clues, doc, or path?.. > > > > > > > > > > > > > Thanks in advanceeeeeeee. > > > > > > > > > > > > > Arrriba away3d!!! > > > > > > -- > > > > > Michael Ivanov ,Programmer > > > > > Neurotech Solutions Ltd. > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > > blog.alladvanced.net > > > > > Tel:054-4962254 > > > > > [email protected] > > > > > [email protected] > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
