Look at animators.VertexAnimator and animators.Animator
You now need to pass a Vector with the vertexes of your "steps" where 
previously the vertices where extracted by the Animator class.

Some functionality was removed during the port, not all has been restored yet 
but it's doing most common interpolations
as found in this example.

Fabrice


On Jan 15, 2011, at 6:40 PM, DevS wrote:

> We have Plane - first state
> We have Sphere - end state
> 
> in this example Fabrice use class Animator
> http://www.closier.nl/blog/?p=71
> 
> In away3d 3.6 I can't to find this class with same functionality
> 
> butterfly = new Animator(but1,
>                             [{vertices:but1.vertices, prefix:"fly1"},
>                              {vertices:but2.vertices,
> prefix:"fly2"}],
>                             {material:mat, y:0, x:0,z:
> 0,bothsides:true},
>                             true);
> animation should occur smoothly. Point to point. Texture should not be
> distorted
> 
> What ways are possible?
> 
> 
> 
> On 15 янв, 16:54, makc <[email protected]> wrote:
>> On Jan 15, 2:07 pm, DevS <[email protected]> wrote:
>> 
>>> I need transform Plane to Sphere
>> 
>> there are many ways, you should be more specific

Reply via email to