Give the files and someone may be able to help. D
On 22 January 2011 02:12, NickBee <[email protected]> wrote: > Hi gang. > > I'm just trying to create a simple example of a 3d object in away3D/ > flash. I read the about the texture bug in the original monkey file > and have downloaded the new file and added the > _loader.autoLoadTextures = false; line. > > Here's all my code for this simple doc class... > > package > { > //away3D imports > import away3d.containers.*; > import away3d.core.base.*; > import away3d.core.utils.*; > > import away3d.events.*; > import away3d.loaders.*; > import away3d.cameras.*; > > //flash imports > import flash.display.*; > import flash.events.*; > > [SWF(width="1600", height="1200")] > > public class Main extends Sprite > { > //away3D vars > private var _view:View3D; > private var _hoverCamera:HoverCamera3D; > private var _loader:LoaderCube; > > //setting vars > private var _swfWidth:uint = 1600; > private var _swfHeight:uint = 1200; > private var _distance:uint = 1000; > private var _panMult:Number = .1; > private var _tiltMult:Number = .02; > > public function Main() > { > createView(); > createScene(); > createCamera(); > } > > private function createView():void > { > // Create view and add it to the stage > _view = new View3D(); > addChild(_view); > > //Relocate center point of view to the center of > stage > _view.x = _swfWidth * .5; > _view.y = _swfHeight * .5; > > //call the view render method on enter frame > addEventListener(Event.ENTER_FRAME, viewRender); > } > > protected function createScene():void > { > // Create a new scene containing a trident and two > cubes > var scene:Scene3D = new Scene3D(); > > _loader = new LoaderCube(); > _loader.autoLoadTextures = false; > var url : String = "monkey.3ds"; > > _loader.addEventListener(Loader3DEvent.LOAD_SUCCESS, > onSuccess); > _loader.loadGeometry(url, new Max3DS()); > _view.scene.addChild(_loader); > > scene.addChild(_loader); > > //Assign the new scene to the view > _view.scene = scene; > } > > private function onSuccess(evt:Loader3DEvent):void > { > trace("file loaded"); > } > > protected function createCamera():void > { > > _hoverCamera = new HoverCamera3D() > _hoverCamera.distance = _distance; > _view.camera = _hoverCamera; > } > > protected function viewRender(evt:Event):void > { > _hoverCamera.panAngle = (stage.mouseX - > stage.stageWidth * .5) * > _panMult; > _hoverCamera.tiltAngle = (stage.mouseY - > stage.stageHeight * .5) * > _tiltMult; > _hoverCamera.hover(); > _view.render(); > } > }//closes class > }//closes package > > > I'm getting this error: > TypeError: Error #1009: Cannot access a property or method of a null > object reference. > at away3d.loaders::Loader3D/loadTextures() > at away3d.loaders::Loader3D/onGeometryComplete() > at flash.events::EventDispatcher/dispatchEventFunction() > at flash.events::EventDispatcher/dispatchEvent() > at flash.net::URLLoader/onComplete() > > > Any ideas? Does anyone have a simple example of a loaded 3d object > that works? > > Thanks!
