Give the files and someone may be able to help.

D



On 22 January 2011 02:12, NickBee <[email protected]> wrote:

> Hi gang.
>
> I'm just trying to create a simple example of a 3d object in away3D/
> flash.  I read the about the texture bug in the original monkey file
> and have downloaded the new file and added the
> _loader.autoLoadTextures = false; line.
>
> Here's all my code for this simple doc class...
>
> package
> {
>        //away3D imports
>        import away3d.containers.*;
>        import away3d.core.base.*;
>        import away3d.core.utils.*;
>
>        import away3d.events.*;
>        import away3d.loaders.*;
>        import away3d.cameras.*;
>
>        //flash imports
>        import flash.display.*;
>        import flash.events.*;
>
>        [SWF(width="1600", height="1200")]
>
>        public class Main extends Sprite
>        {
>                //away3D vars
>                private var _view:View3D;
>                private var _hoverCamera:HoverCamera3D;
>                private var _loader:LoaderCube;
>
>                //setting vars
>                private var _swfWidth:uint = 1600;
>                private var _swfHeight:uint = 1200;
>                private var _distance:uint = 1000;
>                private var _panMult:Number = .1;
>                private var _tiltMult:Number = .02;
>
>                public function Main()
>                {
>                        createView();
>                        createScene();
>                        createCamera();
>                }
>
>                private function createView():void
>                {
>                        // Create view and add it to the stage
>                        _view = new View3D();
>                        addChild(_view);
>
>                        //Relocate center point of view to the center of
> stage
>                        _view.x = _swfWidth * .5;
>                        _view.y = _swfHeight * .5;
>
>                        //call the view render method on enter frame
>                        addEventListener(Event.ENTER_FRAME, viewRender);
>                }
>
>                protected function createScene():void
>                {
>                        // Create a new scene containing a trident and two
> cubes
>                        var scene:Scene3D = new Scene3D();
>
>                        _loader = new LoaderCube();
>                        _loader.autoLoadTextures = false;
>                        var url : String = "monkey.3ds";
>
>                        _loader.addEventListener(Loader3DEvent.LOAD_SUCCESS,
> onSuccess);
>                        _loader.loadGeometry(url, new Max3DS());
>                        _view.scene.addChild(_loader);
>
>                        scene.addChild(_loader);
>
>                        //Assign the new scene to the view
>                        _view.scene = scene;
>                }
>
>                private function onSuccess(evt:Loader3DEvent):void
>                {
>                        trace("file loaded");
>                }
>
>                protected function createCamera():void
>                {
>
>                        _hoverCamera = new HoverCamera3D()
>                        _hoverCamera.distance = _distance;
>                        _view.camera = _hoverCamera;
>                }
>
>                protected function viewRender(evt:Event):void
>                {
>                        _hoverCamera.panAngle = (stage.mouseX -
> stage.stageWidth * .5) *
> _panMult;
>                        _hoverCamera.tiltAngle = (stage.mouseY -
> stage.stageHeight * .5) *
> _tiltMult;
>                        _hoverCamera.hover();
>                        _view.render();
>                }
>        }//closes class
> }//closes package
>
>
> I'm getting this error:
> TypeError: Error #1009: Cannot access a property or method of a null
> object reference.
>        at away3d.loaders::Loader3D/loadTextures()
>        at away3d.loaders::Loader3D/onGeometryComplete()
>        at flash.events::EventDispatcher/dispatchEventFunction()
>        at flash.events::EventDispatcher/dispatchEvent()
>        at flash.net::URLLoader/onComplete()
>
>
> Any ideas?  Does anyone have a simple example of a loaded 3d object
> that works?
>
> Thanks!

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