just import the class
and make an instance of it, addChild it

var myClass:MyClass = new MyClass();
scene.addChild(myClass);

or if you want only a specific mesh
scene.addChild(myClass.meshes[index]);

Fabrice

On Jan 25, 2011, at 9:33 PM, Radioactivelizard wrote:

> how would i alter
> loader.loadGeometry("untitled.3ds", max3ds);
> 
> to load a AS3 class file model created by prefab instead

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