just import the class and make an instance of it, addChild it var myClass:MyClass = new MyClass(); scene.addChild(myClass);
or if you want only a specific mesh
scene.addChild(myClass.meshes[index]);
Fabrice
On Jan 25, 2011, at 9:33 PM, Radioactivelizard wrote:
> how would i alter
> loader.loadGeometry("untitled.3ds", max3ds);
>
> to load a AS3 class file model created by prefab instead
