Figured it out now, thanks a lot for the help. The problem was that i was watching the backside of the plane, I remembered that i had to write a script that turned the bitmapdata upside-down to make it look right. So long since i worked with awaylite last that i forgot that the order of the verticles on a plane are:
2 3 0 1 as opposed to what i thought: 0 1 2 3 Thanks again, and the example you posted works like a charm.
