Figured it out now, thanks a lot for the help. The problem was that i was 
watching the backside of the plane,
I remembered that i had to write a script that turned the bitmapdata 
upside-down to make it look right.
So long since i worked with awaylite last that i forgot that the order of 
the verticles on a plane are:

2    3

0    1

as opposed to what i thought:

0    1

2    3

Thanks again, and the example you posted works like a charm.

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