Well, you have 2 aspects: the rendering and the physical simulation. Regarding the latter, you could use box2d and simulate the spring physics in 2D even though the graphics are applied in 3D. Or if you want full 3D, perhaps you could do something similar with JigLib.
On Fri, Jan 28, 2011 at 3:01 PM, Darcey Lloyd <[email protected]>wrote: > At a guess... > > Lathe class for the spring then loop through h segments increasing their > values incrementally and decrementally (sin / cos) or also possible matrix > application on the vertices. or even test tweening height property to see if > it actually updates. > > D > > > On 28 January 2011 17:33, Guha <[email protected]> wrote: > >> I need to build a 3D-looking spring with object hanging... the spring >> needs to expand/ compress with object placed at an end. Any guidance >> on how I can achieve spring visual ?t >> >> thanks > > >
